Computing & IT
Esports - Level 3 (September 2026 Start)
Course Overview
Esports is defined as organised competitive gaming, which is human versus human, either as individuals or in teams. The esports industry is a fast-growing global industry.
In February 2019, Newzoo published its 2019 Global Esports Market Report. This stated that, in 2018, the global esports market was valued at U.S. $655 million. This rose to nearly U.S. $865 million in 2019 and is projected to reach U.S. $4.8 billion in 2025. This suite of qualifications has been developed to meet this upcoming demand for skills in esports.
The qualifications include a breadth of transferable skills that enable learners to experience different areas of esports to aid their progression to employment, either directly or via further study.
Esports offers a unique opportunity to study a sector that crosses over multiple subject areas such as sport, marketing, enterprise, IT and the creatives. It provides an opportunity for alignment of social, physical, mental and financial skills into one qualification to deepen and expand learning. These are skills that are highly valued in the changing and fluid workplace. Learners must apply strategy, skill and teamwork to be successful.
Work Experience & Industry Placements
Qualification Gained
After The Course
What Will I Learn
The content of this qualification has been developed in consultation with key stakeholders. This ensures that the content is appropriate and consistent with current industry practice to enable learners to enter employment.
Higher education institutions have been consulted to ensure that the qualification allows appropriate progression for those aspiring to higher-level study.This is a career-focused qualification with industry endorsement that will enable learners to learn underpinning knowledge, develop technical and transferable skills, and gain experience in a variety of different sections of the esports industry.
English And Maths
Teaching Learning and Assessment
All assessment is via a combination of assignments, presentations and demonstrations.
The majority of the Esports learning will take place within the dedicated IT lab on Alienware PCs.
The Esports course will be taught by a cross curricula team from the Computing, Business and Sports departments within Yeovil College.
How Will I Be Assessed
Entry Requirements
It is expected that learners will have GCSE at grade 4 or above in English and maths, as well as technical numeric subjects. However those that have not gained a grade 4 in maths or English, learners will be required to work towards this alongside the Esports course.
As part of the entry onto this course, there will be an interview process.