Foundation Degree in Digital Design and Media (Visual Effects for Film and Games)
Start Date: September 2022
End Date: June 2024
On this exciting future focussed programme you will explore and develop the creative, critical, professional and personal skills needed in the competitive and rapidly changing visual effects media landscape. The course and methods of study allow you to engage with the contemporary issues and practices which are transforming visual effects production and consumption. You explore audio-visual post-production across a range of platforms and outcomes and have the opportunity to work using a variety of software. This includes video, audio, radio, animation, motion-graphics and interactive media. Emphasis can be placed on a medium of your choice and you will be encouraged to work outside of conventional forms, where appropriate, so that you are able to investigate and continually respond to the changing conventions of the sector. You will develop strong visual effects skills which will make you highly employable. This programme is also ideal for employees who want to develop digital skills for career progression or to change careers. You can study 2 years full-time or 4 years part-time. As well as the Visual Effects for Film and Games pathway, we also offer pathways in Digital Media, Digital Graphics, Digital Photography, 3D Design Visualisation, Surface Pattern and Textiles, and Concept Art for Games and Film. Some of the modules on this course will be studied collaboratively by students on all pathways, whilst other modules will be specific to the specialist pathway you are studying. In the first Semester of Year 1 (September-February of the first year of the course) students will have exposure to all of the pathways available. If, at the end of this, you wish to switch your specialist pathway then you will have the one-off opportunity to do this in the February of Year 1 of your course. After this point, you will remain fixed on your chosen specialist pathway for the remaining duration of the programme. Full-time typically equates to two days per week in taught sessions, and part-time to one day per week in taught sessions. On top of this, students are expected to work independently on research, assignments, and practical projects.
Work Experience & Industry Placements
You will study Creative Industry Employability Skills and Professional Practice and take part in work experience or work related activity (e.g. live briefs) within the Creative Industries during this programme.
Level 5 Foundation Degree Arts in Digital Design and Media [Visual Effects for Film and Games]. The awarding body is the University of Gloucestershire.
After The Course
You can apply and progress onto a Level 6 Top-Up Degree at another University. Or you could find employment in the Creative Industry or start your own Creative Business.
What Will I Learn
You will study a range of modules that will develop your specialist knowledge, skills and professional behaviours. Level 4 (Year 1 Full Time, and Years 1 & 2 for Part Time students) undertake Communication and Visual Culture, Creative Visual Research, Experimental Project 1, Creative Project 1: Visual Effects for Film and Games, Creative Thinking, and Creative Industry Employability Skills. Level 5 (Year 2 Full Time and Years 3 & 4 for Part Time students) undertake Creative Professional Practice, Creative Enterprise, Experimental Project 2: Visual Effects for Film and Games, Creative Project 2: Visual Effects for Film and Games, Creative Major Project Research, and Creative Curation. Please be aware that modules studied may change periodically to reflect developments in the discipline or in response to student and stakeholder feedback. Students can always find the most up-to-date information about their modules and who is teaching them in the course handbook.
English And Maths
English and maths is embedded into the programme.
Your lecturers are specialists in developing your skills to progress to your next level - most continue to work in the Creative Industries themselves! You will be taught by academics, practicing professionals and technical demonstrators. Staff are currently working on a range of live briefs within the creative sector and some of whom are educated to Masters level.
Teaching Learning and Assessment
Through structured, practical activities and demonstrations in our Digital Media and Visual Effects Lab, Creative Media Broadcast Studio and Digital Design Lab, using a variety of resources provided including our industry standard Macs, PC’s, Wacom Tablets and various Animation and Games Development software and Adobe Creative Cloud Software. Teaching is delivered in a variety of methods (e.g. tutor-led, student-led). Students are encouraged to manage their own learning, apply their learning in real-world context, develop adaptability and skills for research. Critical thinking, creativity and employability are key drivers of the visual effects curriculum. You will develop your skills whilst working on real exciting visual effects briefs. Each semester there will be 2 days of college led learning a week for the range of modules studied. You will be expected to complete independent study each week outside of these timetabled sessions on a range of tasks. This will vary depending on the requirements of the modules. You will study modules totalling 120 credits at Level 4, and a further 120 credits at Level 5. Each Level will be made up of a mixture of 15 credit and 30 credit modules. For a 15 credit module, on average, students will receive 30 hours of College-led teaching, learning and assessment. On top of this, students should expect to put in around 30 hours of independent study – researching, building technical skills, and working on assignments. For a 30 credit unit, there will be around 60 hours of College-led teaching, learning and assessment, and students should expect to put in around 60 hours of independent work on top of this.
The Programme Leader is your Tutor. You will have regular one to one meetings with your Tutor to support you with your personal development planning.
For full information about tuition fees please see the 'YCUC Fees' and 'YCUC HE Fees Policy', both available in the 'Policies and Reports' area of our website. There are no required additional costs for the programme. Whilst some students may choose to buy their own device with Adobe software this isn't essential. Our technical demonstrator team can provide guidance if you require support with purchasing equipment / materials / resources for the course. Throughout the course there are opportunities to undertake trips and visits to industry exposition events and trade shows. Whilst these are not mandatory, they will enrich the learning experience. Students would be expected to fund their own travel to and from such events.
How Will I Be Assessed
You will be assessed for each module of study through a variety of assessment methods including practical projects, written essays and presentations. The course provides you with opportunities to test your understanding of the subject informally before you complete the formal assessments that count towards your final mark. For each module you will receive ‘formative’ assessment and feedback from your tutor on the assignment work you are working on. There is a formal or ‘summative’ assessment at the end of each module. The grades from formal assessments count towards your module mark. Most modules count for 15 academic credits although some, such as Experimental Project 1 in the first year, are double weighted and count for 30 credits. Each credit equates to the total of 2 teaching, learning and assessment hours. Total study time includes scheduled teaching, independent study, and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 240 credits for the foundation degree as a whole. Your overall grade for the course is based on the marks obtained for modules taken at level 5.
Typical entry requirements are 48 UCAS tariff points from two A levels or equivalent, BTEC Level 3 Diplomas, Access to HE Diploma, International Baccalaureate (with at least 24 points achieved), UCAS tariff points from Scottish Highers or Advanced Highers, UCAS tariff points from the Irish Leaving Certificate and Welsh Baccalaureate are generally accepted. In some circumstances, applicants may be considered on the basis of a creative portfolio where they do not meet these entry criteria in full. Grade 4 (C) in GCSE English and GCSE Maths (or equivalent) are highly desirable. Applicants will be invited to attend an admission interview before an offer is made and will be advised of the criteria in advance. We welcome applications from mature students (aged 21 and over as of 1st September in the academic year of admission) and do not necessarily require the same academic qualifications as school leaving applicants. Please email email@example.com to find out more. International applicants will be required to evidence English language skills - this could be an IELTS score of 7.0, with a minimum score of 6.5 in each component, a grade 4 in GCSE English (or equivalent), or having recently completed a Level 3 qualification taught and assessed in the English language. For more information, please get in touch.
An understanding of the creative industries and a desire to produce original and innovative outcomes using traditional and digital methods.
How To Apply
Full-time: please apply through UCAS (Campus name: Yeovil College University Centre; Institution code: Y25; Course code: DMFG Part-time: please apply direct to the Yeovil College University Centre by calling 01935 845454 or emailing firstname.lastname@example.org